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Robb Lindgren, Ph.D.: Embodied Interactions and Learning Technologies

Friday, February 17 at 11:30 a.m. in IT 152

Abstract

Emerging computer interfaces that sense and respond to touch and analog body movements such as gestures are expanding the landscape of what digital technologies can do for learning and education. Current theories of learning and cognition support engaging learner’s bodies in educational activities (e.g., manipulating objects, making representations with one’s hands or body, etc.), but there is still much that we do not know about how to design technologies that effectively leverage bodily activity to generate learning of specific concepts and skills.

I will describe several current projects where we are examining how body movement supports learning for a range of STEM topics and how we are using these studies to build game and simulation technologies that adaptively respond to these movements. I will discuss principles of embodied learning design and the increasing role that HCI research is playing in education.

About Robb Lindgren

Robb Lindgren is an Assistant Professor of Curriculum & Instruction and Educational Psychology in the College of Education at UIUC, and he is a core faculty member in the Digital Environments for Learning, Teaching, and Agency (DELTA) program.  Robb received his PhD from Stanford University in Learning Sciences and Technology Design. His research examines theories and designs for learning within emerging media platforms (e.g., simulations, virtual environments, mobile devices, video games, augmented and mixed reality, etc.). He seeks to understand how digital technologies can be used to construct new identities and generate new perspectives that lead to stronger comprehension of complex ideas, particularly in STEM content areas. His recent work investigates how physical, body-based interactions with learning content can facilitate new ideas and understandings.