IU School of Informatics and Computing announces Semester II Colloquia
January 15, 2009
The Indiana University School of Informatics and Computing at IUPUI is pleased to announce its academic colloquia series – six one-hour lectures that are free of charge and open to the public. Talk subjects range from human interaction with robots, to proteomics and systems biology; digital video sculpturing, to understanding application development using LEGO bricks.
Lectures will be held at the Informatics and Communications Technology Complex (ICTC), 535 W. Michigan St., Room IT 252, on the IUPUI campus. Each talk is followed by an open question-and-answer period. Attendance by other campus academic units and the general public is encouraged.
1. Human Coordination of Robot Teams Using Effective Multimodal Interfaces
Thursday, January 22, 6:00 P.M.-7:00 P.M., IT 252 – Vince Cross, lecturer
The effective supervision of robots calls for interfaces that maximize human-robot collaboration. Two user interfaces have been developed that allow an operator to monitor and interact with each robot through multiple modalities. The interface design is based on user-centered design principles (UCD) and game design. The interface design also possesses aspects of security interface design.
2. Bibliome Informatics and Complex Networks in Proteomics and Systems Biology
Friday, January 23, 10:00 A.M.-11:00 A.M., IT 252 – Luis Mateus Rocha, Ph.D., lecturer
Literature mining (Bibliome informatics) is useful to infer bio-chemical and functional information about groups of genes and proteins; its objective is to sort automatically through huge collections of literature and suggest the most relevant information for a specific analysis. Until now, literature mining has been used to help annotate genes and proteins. In the next few years the field is expected to move into bolder pursuits, such as the discovery of novel protein-protein and gene-disease interactions.
The complex network approach is also useful in the characterization of collective computation in biological networks. While there have been many advances toward understanding the structure of natural networks, as well as on modeling specific biological systems as networks of automata, how the dynamics of complex networks can lead to emergent, collective computation and how to control or “program” it to perform specific tasks are still largely open questions.
3. Movements and Disappearances: Enacting and Visualizing Paths of Technology, History, and Place
Friday, January 30, 10:00 AM – 11:00 AM, IT 252 – Leslie Sharpe, lecturer
Sharpe will discuss the roles of place, research, and audience participation particularly in relation to two of her artistic projects on changing boundaries:
• Fever – a locative artwork designed to be experienced using cell phones and GPS at the two sites of Marconi’s first trans-Atlantic wireless transfers
• Northern Crossings – a sound and video sculpture influenced by mapping and other elements from memories, research and travel in the Canadian North: narratives from her childhood, ideas of ‘North’, crossings of the Northwest Passage by explorers and adventurers, movements of indigenous peoples of the North, lines created by oil and gas development, shifting sea ice, and migrations of Arctic animals as their habitats change with global warming.
4. Collaboration Engineering: Overview and Experiences
Friday, February 13, 10:00 AM – 11:00 AM, IT 252 – Gert-Jan de Vreede, PhD, lecturer
The performance of organizations can be limited by the capacity of each of their individual members to assimilate information, reason with it, and act upon it. Their members can accomplish more through collaboration, but effective team management is challenging. Through facilitation, collaborative efforts can be explicitly designed, structured, and managed to maximize results. Field research at IBM, Boeing, BP, EADS, and ING Group shows that applying groupware technologies to designed collaboration processes can result in more than a 50% improvement in productivity.
To reap these benefits, simply implementing technologies is not enough. What is needed is the exciting new field of collaboration engineering. Collaboration engineering entails the design of effective collaboration processes and technologies to support them. It enables recurring high-value collaborative tasks to be executed by practitioners without professional facilitators. Collaboration engineers design a collaboration process in such a way that it can be transferred to groups that can be self-sustaining in their use of collaboration techniques and technologies.
5. The Yaddo Archive Project: Perils, Pleasures, and Pitfalls in a Digital Scholarship Project
Friday, February 20, 10:00 AM – 11:00 AM, IT 252 – Micki McGee, lecturer
This presentation analyzes the challenges encountered in a digital social network mapping project that explores relationships between artists, writers, and composers supported at Yaddo. The mapping project was initiated as part of the exhibition Yaddo: Making American Culture.
The key components of this project are an interactive online platform that:
• Charts the network of relationships that made Yaddo a formidable force in 20th century American arts and letters
• Map the relationships that were forged during Yaddo visits that later impacted American arts and letters
• Charts art works made before, during, and after Yaddo visits with an eye toward demonstrating effects of a Yaddo residency or residencies on subsequent artistic productivity
• An access-protected entry point where scholars and archivists familiar with Yaddo and its artists can contribute new information on the relationships between members of this community
This presentation will outline the pleasures and pitfalls of the Yaddo Archive Project undertaking, focusing on lessons learned that will be of use to other scholars in the digital humanities, as well as pointing the direction we plan to pursue in the coming year
6. Hands-on Requirements Analysis: LEGO Real Time Web
Friday, April 17, 10:00 AM – 11:00 AM, IT 252 – Luca Botturi, Ph.D., lecturer
This talk presents a holistic, systematic method of eliciting HCI Web application requirements based on LEGO bricks. Current approaches often fail to capture requirements, because of task complexity and the stakeholders’ lack of a clear analytical view on their own needs and goals. An even greater challenge is to have stakeholders develop common expectations concerning how their Web application should function and appear. This situation can lead to deadlock, disappointment, and lengthy, out-of-budget revisions.
LEGO Real Time Web (LRTW) is based on the experience of LEGO Serious Play, a method that employs the creative power of LEGO bricks to generate a relaxed environment where trained consultants can guide participants through team-building activities and SWOT analyses to the definition of simple guiding principles for advancing their projects. LRTW’s main advantage is its playful, hands-on approach, which generates a relaxed environment and gently pushes people to think "outside the box" and to speak their minds effectively.