Incorporates extensive analysis and use of computer and multimedia authoring tools intended for character simulation design.. The course will study the concepts of physics based bipedal movement in relation to gravity, balance, anticipation, potential energy, personality constructs, and locomotion. Assessment modeling for character depiction and animation will be planned and storyboarded. Other topics include more advanced facets of computer animation including paint tube modeling, layered, texture mapping, and track and block animation for cyclical actions.
This course is not being offered this semester.