NEWM-N 341 Lighting and Materials

3 credits

  • Prerequisites: NEWM N243
  • Delivery: On-Campus
  • This course focuses on texturing and lighting in creating 3D objects and environments. Topics include an examination of state-of-the-art examples, reproduction of results, and production of individual portfolio-quality projects. Possible software includes use of Autodesk Maya, Mental Ray, Adobe Photoshop, and Adobe AfterEffects.

    Learning Outcomes

    1. Perform lighting and texturing within a digital scene using various techniques.
    2. Deliver production quality simulations with advanced aesthetics using a 3D production workflow.
    3. Apply 3D concepts across multiple 3D software platforms.
    4. Conduct self-directed exploration, expressing and documenting ideas and themes in both written and spoken form.

    Extended Course Description

    Students learn the production techniques to apply lighting and shading to objects and environments for film and games.

    Technology Learned

    • Maya
    • Media Encoder
    • Photoshop
    • Premiere Pro
    • Substance Painter
    • UV Layout

    Syllabi