Albert William, M.S.

Albert William
  • Lecturer, Media Arts and Science


almwilliiupui [dot] edu
IT 481

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  • M.S. Media Arts and Science, Indiana University, Indianapolis, IN (2002)
  • B.S. Biology, Bowling Green State University, Bowling Green, OH (1984)


Albert William is a research associate in the Media Arts and Science Program. He specializes in three-dimensional design and animation of scientific and medical content.

Albert William received the 2003 Silicon Graphics Inc. Award for excellence in computational sciences and visualization at Indiana University. Prior to accepting an academic position, Albert worked for 13 years at the Indiana University School of Medicine.

Albert has been involved in numerous projects in the School of Informatics and Computing. He created “The Cell—A Virtual Tour”, an interactive multimedia CD/ROM designed to be used as a learning aid in cellular biology. This presentation utilized state of the art 3-D animation and interactive content to deliver complex subject matter in a user friendly environment.

Albert was involved in creating music and images for the Chichen Itza and Uxmal virtual tours as part of the School of Informatics and Computing CLIOH projects. He also created “Genomics,” an informative 3-D animation for use in the IU School of Medicine and INGEN initiative. His animation “The Neuron” can be viewed as part of the Indiana State Museum’s “Tomorrow’s Indiana” exhibit. He has created numerous projects for Indianapolis-based organizations such as The Ruth Lilly Health Education Center, Eli Lilly and Co., Biomet, Indiana University School of Medicine, and ImmuneWorks.

Research Interests

Medical and scientific visualization, 3D graphics and animation, Stereoscopic rendering, interactive learning tools.

A major function of laboratory research is to convey findings and statistics to peers and students. As a longtime medical laboratory researcher, I often felt that complex biological and scientific concepts were often difficult to learn due to a lack of communication and understanding. Many times the content was accurate but the graphical element was not, or the graphics looked very nice but lacked in content. Because few artists are knowledgeable in science, and scientists also don’t have the artistic skills or time, it is hard for scientists to convey their message in a graphically pleasing manner. My goal has been to bridge the gap between the scientist and artist and to generate images and content that are able to convey complex scientific concepts. By using state of the art 3D graphics and interactive software, it is possible to develop learning modules designed for scientists and students to maximize their learning potential.

While many of the structures and functions that are studied in science are too complex or unknown to be graphically represented accurately, most are able to be rendered to a level of understanding that allows these concepts to be studied. Many great advances in the past few years have allowed researchers the ability to determine actual structures of complex biological components such as proteins. These data sets can be incorporated into 3D graphic software and extrapolated into structures that allow us to examine these complex structures further in a realistic simulation. It also permits us to investigate the possible theoretical models of abnormalities associated with disease.

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