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Master of Science in Media Arts and Science

Laser-focused on emerging technology research

It’s time to take your passion to the next level.

Refine your skills by enrolling in our career-focused Media Arts and Science graduate program. Our project-based approach teaches students how to acquire the competencies needed to become successful professionals in the expanding digital media industry.

When you earn a Master of Science degree in Media Arts and Science from the IU School of Informatics and Computing at IUPUI, you’ll set your sights on exploratory research that’s embedded in emerging technology. Our course of study is designed to build on your strengths in fields that focus on design and development with user interface and experience (UI/UX) research and immersive technologies such as augmented and virtual reality (AR/VR).

Specialize in new media

Media Arts and Science faculty and students collaborate with the School of Medicine to create AMPATH health education videos.

The MAS graduate program equips students with the skills to excel in many developing fields of industry. From advanced telepresence to emergent tech, as you explore the frontiers of UX design, AR/VR, and 3-D you’ll advance your skills to harness the potential of evolving media.

Students work with highly respected faculty to research how interactive technology intersects
with issues such as social justice, community memory, and accessibility.

Push the limits of interaction technology

Immerse yourself in interactive education, games and simulations for good, and 3-D technologies. Develop research projects based in your specialty to advance trends in design, and enhance your career by documenting your accomplishments.

Our students excel in producing dynamic websites, smartphone apps, digital illustrations and animations, audio and video. They learn how to research issues and solve problems in agriculture, education, manufacturing, sports, health, and medicine.

You’ll learn and apply an understanding of the strategic design decisions, industry practices, and content production processes of complex, media-rich applications and interactive environments.

A project and career-focused program

Our 36-credit hour professional program emphasizes an applied industry-partnership approach that allows you to gain valuable experience and create a portfolio of impressive work.  Current partners in SOIC’s Media Arts and Science graduate program:

Great opportunities … and expectations

In the Media Arts and Science graduate program, we expect you to achieve the highest level of expertise in your field, and to:

  • Demonstrate mastery of the knowledge and the ability to apply associated technologies to novel and emerging problems.
  • Present research to local, regional, national, and international audiences through publications in professional journals and conference papers given in a range of venues, from graduate seminars to professional meetings.
  • Broaden your professional foundations through activities such as teaching, internships, fellowships, and grant applications.

Why study at SOIC?

Student using virtual reality

The School of Informatics and Computing at IUPUI provides myriad opportunities to utilize the skills you develop in real-world applications through research and collaborative projects.

  • Access state-of-the-art facilities, including: the Media Arts Research and Learning Arcade, the Advanced Visualization Lab and a virtual reality theater.
  • Collaborate with SOIC instructors pursuing groundbreaking research in 3-D printing, AR/VR, serious game creation, and interactive media.
  • Further your education with a program that fits into your busy schedule. Our evening classes easily accommodate working professionals. Part-time students can take advantage of our flexible timetable for degree completion. Full-time students may complete the program in two years.

Media arts and science careers

Our graduates design and develop projects that focus on entertainment, game design, mobile applications, video and audio production, animation, innovative web design and technologies. Their job titles include:

  • Director of emerging technologies
  • Technical project manager
  • 3-D visualization developer
  • Media director
  • UX designer
  • Mobile developer

Media Arts and Science graduates work for prominent companies such as Pixar, Cantina Creative, Blizzard Entertainment, ExactTarget, Pacers Sports & Media, Wiley and Sons (Publishers of the For Dummies books), Tour Design (Livenation), Emmis Publications, USA Gymnastics, Capital Records, BET – Black Entertainment Television and Girls, Inc. Positions at these companies range from UX designers and 3-D modelers to project managers and design leads.

Plan of Study

36 credit hours.

Department Electives

Internship

Business and Entrepreneurship

User Experience/HCI

Research

Game Design and Development

3-D Graphics and Animation

Web Design and Development

Digital Media and Healthcare

Video Production

  • 500-level sections of video production courses

Electives from other departments and schools

Communication

  • COMM–C 500 Advanced Comm Theory
  • COMM–C 531 Media Theory and Criticism
  • COMM–C 592 Advanced Health Communication
  • COMM–C 620 Computer-Mediated Communication

Computer Science

  • CSCI 507 Object-Oriented Design & Prog
  • CSCI 537 Intro to Distributed Computing
  • CSCI 541 Database Systems
  • CSCI 550 Computer Graphics
  • CSCI 552 Advanced Graphics and Visualization
  • CSCI 565 Programming Language

Design (Herron)

  • HER–V501 Design Thinking (1.5 cr.)
  • HER–V502 Human Factors in Design (1.5 cr.)
  • HER–R511 Visual Research (3 cr.)

Psychology

  • PSY570 Industrial Psychology – Fall, odd year
  • PSY572 Organizational Psych – Spring, even year
  • PSY615 Physiological Psych – Fall, even year
  • PSY640 Social Psychology I – Fall, odd year
  • PSY655 Cog Development – Fall, even year

Sociology

  • SOC–R 556 Advanced Sociological Theory I
  • SOC–R 557 Advanced Sociological Theory II
  • SOC–R 559 Intermediate Sociological Statistics
  • SOC–R 593 Applied Fieldwork for Sociologists
  • SOC–S 530 Introduction to Social Psychology

Geography

  • GEOG–G 536 Advanced Remote Sensing
  • GEOG–G 537 Computer Cartography and Graphics
  • GEOG–G 538 Intro to Geographic Information Systems
  • GEOG–G 539 Advanced Geographic Information Systems

Others

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