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Virtual Reality studio at IUPUI

Master of Science in Media Arts and Science

Laser-focused on emerging technology research

It’s time to take your passion to the next level.

Refine your professional skills with our career-focused graduate-level programs. When you earn a Master of Science degree in Media Arts and Science from the IU School of Informatics and Computing at IUPUI, you’ll set your sights on research that’s embedded in emerging technology. Customize a course of study to build on your strengths in fields from user interface and experience (UI/UX) research to immersive technologies.

Fits into your schedule

Our 30-credit-hour professional program emphasizes an applied, project-based approach that allows you to conduct research in the latest digital media production areas.

We offer many evening classes, to easily accommodate working professionals. Part-time students can take advantage of our flexible timetable for degree completion. Full-time students can complete the program in two years.

Specialize in new media

Media Arts and Science faculty and students collaborate with the School of Medicine to create AMPATH health education videos.

Tailor your degree with study in other fields, including media production, design thinking, user psychology, communication strategy and theory, information management, and computing. Our applicants excel in producing dynamic websites, smartphone apps, and digital illustrations and animations, audio and video.

You’ll immerse yourself in interactive education, games and simulations for good, and 3D technologies such as printing, augmented reality and virtual reality. Develop research projects based in your specialty to advance trends in design, and enhance your career by building a valuable portfolio.

Why study at SOIC?

Green Screen Room at the IUPUI School of Informatics and Computing

We offer myriad opportunities to utilize the skills you develop in real-world applications through research and collaborative projects.

  • Access to state-of-the-art facilities, including: the Media Arts Research and Learning Arcade, the Advanced Visualization Lab and a virtual reality theater.
  • Work with our excellent faculty, involved in ground-breaking research in 3-D printing, augmented and virtual reality, serious game creation, and interactive media.

Media Arts and Science Careers

Our graduates design and develop projects that focus on entertainment, serious game design, mobile applications, video and audio production, animation, innovative web design and technologies.

Media Arts and Science graduates work for prominent companies such as Pixar, Cantina Creative, ChaCha, Blizzard Entertainment, ExactTarget, Pacers Sports & Media, Wiley and Sons (Publishers of the For Dummies books), Tour Design (Livenation), Emmis Publications, USA Gymnastics, Capital Records, BET – Black Entertainment Television and Girls, Inc. Positions at these companies range from UX designers and 3-D modelers to project managers and design leads. 

Plan of Study

30 credit hours.

Printable Plans of Study

Fall Admission

Year 2 Fall Semester

Year 2 Spring Semester

Summer Sessions

Elective or internship

Spring Admission

Year 2 Spring Semester

Year 2 Fall Semester

Summer Sessions

Elective or internship

Department Electives

Internship

Business and Entrepreneurship

User Experience/HCI

Research

Game Design and Development

3-D Graphics and Animation

Web Design and Development

Digital Media and Healthcare

Video Production

  • 500-level sections of video production courses

Electives from other departments and schools

Communication

  • COMM–C 500 Advanced Comm Theory
  • COMM–C 531 Media Theory and Criticism
  • COMM–C 592 Advanced Health Communication
  • COMM–C 620 Computer-Mediated Communication

Computer Science

  • CSCI 507 Object-Oriented Design & Prog
  • CSCI 537 Intro to Distributed Computing
  • CSCI 541 Database Systems
  • CSCI 550 Computer Graphics
  • CSCI 552 Advanced Graphics and Visualization
  • CSCI 565 Programming Language

Design (Herron)

  • HER–V501 Design Thinking (1.5 cr.)
  • HER–V502 Human Factors in Design (1.5 cr.)
  • HER–R511 Visual Research (3 cr.)

Psychology

  • PSY570 Industrial Psychology – Fall, odd year
  • PSY572 Organizational Psych – Spring, even year
  • PSY615 Physiological Psych – Fall, even year
  • PSY640 Social Psychology I – Fall, odd year
  • PSY655 Cog Development – Fall, even year

Sociology

  • SOC–R 556 Advanced Sociological Theory I
  • SOC–R 557 Advanced Sociological Theory II
  • SOC–R 559 Intermediate Sociological Statistics
  • SOC–R 593 Applied Fieldwork for Sociologists
  • SOC–S 530 Introduction to Social Psychology

Geography

  • GEOG–G 536 Advanced Remote Sensing
  • GEOG–G 537 Computer Cartography and Graphics
  • GEOG–G 538 Intro to Geographic Information Systems
  • GEOG–G 539 Advanced Geographic Information Systems

Others

Take the next step

Learning Outcomes

Upon completion of the M.S. in MAS program, students will:

  1. Evaluate and create media-rich digital applications by researching and applying effective multimedia design, and management and development techniques using text, graphics, web and mobile technologies, two-dimensional and three-dimensional modelling and animation, sound, and video; concept development, prototyping techniques, storyboarding and proof of concepts, multimedia production pipelines, testing and evaluation.
  2. Apply media design, psychological and cognitive principles and theories to the development of digital games for a variety of domains, including entertainment, health and well-being, medical sciences, education and business.
  3. Research and develop omnichannel, interactive media strategies, including digital content and social media architectures, to enhance the communication potential of institutions, business and organizations.
  4. Design and use novel forms and applications of media technologies, including those possible through the use of advanced digital video production techniques and 3D printing.
  5. Apply principles and theories of quantitative analysis, qualitative analysis, design research, information visualization, and visual analytics.
  6. Design effective, usable, and human-centered media-rich applications using prototypes and proof of concepts.
  7. Effectively communicate in digital, oral, and written form the processes, ideas, outcomes, and implications of MAS projects.
  8. Articulate decisions and reasoning behind decisions made related to digital media design and production choices.
  9. Exhibit sound judgment, ethical behavior, and professionalism in applying HCI concepts and value-sensitive design to serve stakeholders and society, especially in ethically challenging situations.
  10. Collaborate in teams fairly, effectively, and creatively, applying group decision-making and negotiation skills.