Master of Science in Media Arts and Science
The focus of Media Arts and Science is on creativity and digital storytelling while enhancing contemporary career-building skills. Our program offers education and experience on various integrated media venues in today’s convergent society. We strive to produce dynamic websites, smartphone apps, interactive education, serious, and entertaining games and simulations, 3D motion graphics, digital illustrations and animations, audio and video.
Our program is designed to be flexible, with ample opportunity to concentrate or broaden your studies in one or more specialty areas. Some students develop a passion for a particular specialty, while others aim to become mixed-media virtuosos. Our specialty areas include:
- 3D Graphics and Animation
- Audio and Video
- Game Design and Development
- Web and Mobile App Development
Media Arts Careers
Our graduates design and develop projects that focus on entertainment, serious game design, mobile applications, video and audio production, animation, innovative web design and technologies.
Media Arts and Science graduates work for many big name companies such as Pixar, Cantina Creative, ChaCha, Blizzard Entertainment, ExactTarget, Pacers Sports & Media, Wiley and Sons (Publishers of Dummies books), Tour Design (Livenation), Emmis Publications, USA Gymnastics, Capital Records, BET – Black Entertainment Television and Girls, Inc. Positions at these companies range from UX designers, to 3D modelers to project managers and design leads.
Why study at SOIC?
- Access to excellent faculty and state-of-the-art facilities, including: the Media Arts Research and Learning Arcade, the Advanced Visualization Lab and a virtual reality theater.
- Customize your degree with specialized courses helping you achieve your career goals.
- Finish your education with a portfolio of work showcasing your skills to employers.
- SOIC offers a myriad of opportunities to utilize the skills you develop in real-world applications, not only through research but through collaborative projects done outside of the classroom and in various student organizations.
Successful applicants to our master of science program must have a strong background in computing, information technology, and design. You should be able to demonstrate the skills and knowledge required of the undergraduate Informatics degree.
Promising applicants lacking competencies necessary for admission may be allowed to take courses that will satisfy those requirements, as determined by School of Informatics and Computing faculty. Those courses, however, would not count towards degree or certificate completion.
- Minimum of a Bachelor’s degree (with demonstrated technical skills)
- Minimum Overall GPA: 3.0 (4.0 point scale)
- Graduate Record Exam (GRE) scores from within the past five years if you are seeking direct financial assistance (such as an assistantship or fellowship) from the School of Informatics and Computing. A GRE score is not required to submit your FAFSA or to seek other federal or private financial assistance opportunities.
- Strong background in media arts and science, fine arts, graphic design, computer science, informatics, communication/media studies or film/cultural studies
- Students with backgrounds in the sciences or the humanities are also encouraged to apply if your interest is in developing a multidisciplinary approach to media arts.
- Applicants with background in more visual/graphic/media fields should provide a professional portfolio.
- Applicants without a new media, art or graphic design background should provide samples of academic writing, published papers, software or programs, or any other evidence of scholarship.
The M.S. in Media Arts and Science is a 30-credit-hour professional program emphasizing an applied, project-based approach to the latest in digital media production. The program can be customized with study in other fields, including media production, design thinking and usability analysis, psychology, communication theory, information management, and computing. Projects will be based on your specific area(s) of interest to build a valuable portfolio and advance your career.
The program easily accommodates working professionals with many evening courses and a flexible timetable for degree completion for the part-time student. Full-time students can complete the program in two years.
Core (12 cr.)
- NEWM N500 Principles of Multimedia Technology
- NEWM N501 Foundations of Digital Production
- INFO H541 Interaction Design Practice
- NEWM N512 Trends in Media, Informatics, and Communications
Electives (12 cr.)
- INFO H543 Interaction Design Methods
- INFO H561 Meaning and Form in HCI
- INFO H563 Psychology of HCI
- INFO H564 Prototyping for Interactive Systems
- NEWM N505 Internship in Media Arts
Or select from the Additional List of Recommended Elective Courses below.
Final Project (6 cr.)
- NEWM N506 Thesis/Project (3 cr.) Taken each of your final two semesters.
Additional List of Recommended Elective Courses
Students must check for prerequisites and course availability from the respective schools and departments.
Media Arts and Science
- NEWM N502 Digital Media Motion and Simulation Methods
- NEWM N504 Advanced Interactive Design Applications
- NEWM N507 Advanced Scriptwriting for Digital Media
- NEWM N516 Online Video Presentation
- NEWM N534 Serious Games and Simulations (formerly N585)
- NEWM N540 3D Compositing and Visual Effects
- NEWM N549 3D Prototyping and Articulation
- NEWM N560 Advanced Scriptwriting for Digital Media
- NEWM N585 Topics Courses in Media Development and Production
- NEWM N553 Independent Study
- INFO H503 Social Impact of Information Technologies
- INFO B505 Informatics Project Management
- INFO B512 Scientific and Clinical Data Management
- INFO H515 Introduction to Data Analytics for Informatics
- INFO H516 Applied Cloud Computing for Data Intensive Sciences
- INFO B535 Clinical Information Systems
- INFO H540 Data Mining for Security
- INFO H550 Legal and Business Issues in Informatics
- INFO H565 Collaborative and Social Computing
- INFO H566 Experience Design for Ubiquitous Computing
- INFO I575 Informatics Research Design
- INFO I590 Topics in Informatics, can be repeated
- INFO I600 Professionalism and Pedagogy in Informatics
- INFO H605 Social Foundations of Informatics
- COMM–C 500 Advanced Comm Theory
- COMM–C 531 Media Theory and Criticism
- COMM–C 592 Advanced Health Communication
- COMM–C 620 Computer-Mediated Communication
- CSCI 507 Object-Oriented Design & Prog
- CSCI 537 Intro to Distributed Computing
- CSCI 541 Database Systems
- CSCI 550 Computer Graphics
- CSCI 552 Advanced Graphics and Visualization
- CSCI 565 Programming Language
- HER–V501 Design Thinking (1.5 cr.)
- HER–V502 Human Factors in Design (1.5 cr.)
- HER–R511 Visual Research (3 cr.)
- PSY570 Industrial Psychology – Fall, odd year
- PSY572 Organizational Psych – Spring, even year
- PSY615 Physiological Psych – Fall, even year
- PSY640 Social Psychology I – Fall, odd year
- PSY655 Cog Development – Fall, even year
- SOC–R 556 Advanced Sociological Theory I
- SOC–R 557 Advanced Sociological Theory II
- SOC–R 559 Intermediate Sociological Statistics
- SOC–R 593 Applied Fieldwork for Sociologists
- SOC–S 530 Introduction to Social Psychology
- GEOG–G 536 Advanced Remote Sensing
- GEOG–G 537 Computer Cartography and Graphics
- GEOG–G 538 Intro to Geographic Information Systems
- GEOG–G 539 Advanced Geographic Information Systems
- ANTH 501 Fundamentals of Applied Anthropology
- ED 531 Computers in Education
- LIS–S 532 Information Architecture for the Web