Master of Science in Media Arts and Science
The M.S. in Media Arts and Science is a 30-credit-hour professional program emphasizing an applied, project-based approach to the latest in digital media production. The program can be customized with study in other fields, including media production, design thinking and usability analysis, psychology, communication theory, information management, and computing. We strive to produce dynamic websites, smartphone apps, interactive education, serious, and entertaining games and simulations, 3-D motion graphics, digital illustrations and animations, audio and video. Projects will be based on your specific area(s) of interest to build a valuable portfolio and advance your career.
The program easily accommodates working professionals with many evening courses and a flexible timetable for degree completion for the part-time student. Full-time students can complete the program in two years.
Media Arts & Science faculty and students collaborate with the School of Medicine to create AMPATH health education videos.
Media Arts Careers
Our graduates design and develop projects that focus on entertainment, serious game design, mobile applications, video and audio production, animation, innovative web design and technologies.
Media Arts and Science graduates work for many big name companies such as Pixar, Cantina Creative, ChaCha, Blizzard Entertainment, ExactTarget, Pacers Sports & Media, Wiley and Sons (Publishers of Dummies books), Tour Design (Livenation), Emmis Publications, USA Gymnastics, Capital Records, BET – Black Entertainment Television and Girls, Inc. Positions at these companies range from UX designers, to 3D modelers to project managers and design leads.
Why study at SOIC?
- Access to excellent faculty and state-of-the-art facilities, including: the Media Arts Research and Learning Arcade, the Advanced Visualization Lab and a virtual reality theater.
- Customize your degree with specialized courses helping you achieve your career goals.
- Finish your education with a portfolio of work showcasing your skills to employers.
- SOIC offers a myriad of opportunities to utilize the skills you develop in real-world applications, not only through research but through collaborative projects done outside of the classroom and in various student organizations.
Learn how to applyContact us
Plan of Study
30 credit hours.
Printable Plans of Study
Elective or internship
Elective or internship
Business and Entrepreneurship
Game Design and Development
3-D Graphics and Animation
Web Design and Development
Digital Media and Healthcare
- 500-level sections of video production courses
Electives from other departments and schools
- COMM–C 500 Advanced Comm Theory
- COMM–C 531 Media Theory and Criticism
- COMM–C 592 Advanced Health Communication
- COMM–C 620 Computer-Mediated Communication
- CSCI 507 Object-Oriented Design & Prog
- CSCI 537 Intro to Distributed Computing
- CSCI 541 Database Systems
- CSCI 550 Computer Graphics
- CSCI 552 Advanced Graphics and Visualization
- CSCI 565 Programming Language
- HER–V501 Design Thinking (1.5 cr.)
- HER–V502 Human Factors in Design (1.5 cr.)
- HER–R511 Visual Research (3 cr.)
- PSY570 Industrial Psychology – Fall, odd year
- PSY572 Organizational Psych – Spring, even year
- PSY615 Physiological Psych – Fall, even year
- PSY640 Social Psychology I – Fall, odd year
- PSY655 Cog Development – Fall, even year
- SOC–R 556 Advanced Sociological Theory I
- SOC–R 557 Advanced Sociological Theory II
- SOC–R 559 Intermediate Sociological Statistics
- SOC–R 593 Applied Fieldwork for Sociologists
- SOC–S 530 Introduction to Social Psychology
- GEOG–G 536 Advanced Remote Sensing
- GEOG–G 537 Computer Cartography and Graphics
- GEOG–G 538 Intro to Geographic Information Systems
- GEOG–G 539 Advanced Geographic Information Systems
Upon completion of the M.S. in MAS program, students will:
- Evaluate and create media-rich digital applications by researching and applying effective multimedia design, and management and development techniques using text, graphics, web and mobile technologies, two-dimensional and three-dimensional modelling and animation, sound, and video; concept development, prototyping techniques, storyboarding and proof of concepts, multimedia production pipelines, testing and evaluation.
- Apply media design, psychological and cognitive principles and theories to the development of digital games for a variety of domains, including entertainment, health and well-being, medical sciences, education and business.
- Research and develop omnichannel, interactive media strategies, including digital content and social media architectures, to enhance the communication potential of institutions, business and organizations.
- Design and use novel forms and applications of media technologies, including those possible through the use of advanced digital video production techniques and 3D printing.
- Apply principles and theories of quantitative analysis, qualitative analysis, design research, information visualization, and visual analytics.
- Design effective, usable, and human-centered media-rich applications using prototypes and proof of concepts.
- Effectively communicate in digital, oral, and written form the processes, ideas, outcomes, and implications of MAS projects.
- Articulate decisions and reasoning behind decisions made related to digital media design and production choices.
- Exhibit sound judgment, ethical behavior, and professionalism in applying HCI concepts and value-sensitive design to serve stakeholders and society, especially in ethically challenging situations.
- Collaborate in teams fairly, effectively, and creatively, applying group decision-making and negotiation skills.